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adrianTNT.com - Flash Ads Loader

The ads loader needs macromedia flash player

A great way to easily display your products, services or other images, you can add/remove as many JPG or SWF images as you want by editing a configuration file with a simple text editor. Users will see a button for each image, buttons will blink while an image is loading.

click here to buy
Price:  $19.00

You can also enable/disable the slide show, site visitors can also disable the slide show by pressing the pause/play button.

On top of the button there is an ad-display-time indicator, it will show the time left before moving forward to next ad, ad-display-time indicator can be disabled, color can also be changed.

Image format can be JPG or SWF, you can also load gif or png if you open the fla file and publish it for flash 8. Now it only requires flash player 7.
Images can also be animated swf files if you like.

You receive the source file, but the ads loader can also work as standalone application, you do not need the flash program to set the images to be loaded and other options, the settings can be changed by editing the configuration file with a text editor.

Each ad/image can open a given url on click, the url would be the page that is showing more details about the product or service in the image. The url is optional, if none is set then nothing happens when image is clicked.

Requirements

- Users need flash player 7 to see the ads, it is installed on over 98% of online computers.
- Text editor is needed to add/remove images and set the options.
- The images that show your products or items you are trying to promote.
- If you also want to edit the source file then you need Flash MX 2004 or later, but editing the source file is not required unless you want to do some advanced modifications.

click here to buy
Price:  $19.00

The configuration file looks like this:

<ads>
<ad image="product1.jpg" link=
"/products/targa_menu/" display_seconds="4" />
<ad image=
"product2.jpg" link="/products/micro_menu/" display_seconds="8" />
</ads>

<options>
<display_seconds=
"4" autoplay="true" fade_seconds="1" show_pause_button="true"/>
<buttons_alpha=
"40" buttons_rollover_alpha="80" buttons_space="0" buttons_margin="5"/>
<show_time_bar=
"true" time_bar_alpha="100" time_bar_color="CCFF00" random_start="false"/>
</options>

Other available options

  • time to display each ad, this can be set globally or each ad can have a different time.
  • autoplay can be disabled or enabled by default.
  • fade effect between ads.
  • time to display the fading effect between ads.
  • play/Pause button can be enabled or disabled.
  • alpha value for the buttons (transparency).
  • alpha buttons for the buttons when mouse is over them.
  • space between buttons.
  • margin around the buttons group.
  • the display time bar above the buttons can be disabled/enabled.
  • alpha value (transparency) of the ad display time bar.
  • color of the ad display time.
  • an url to open can be specified, url opens when user clicks the image.
  • target frame of url to open.
  • new: you can now chose that first loaded ad to be a random ad.

click here to buy
Price:  $19.00

Let us know what you think about the product

Comments page 14 of 14
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Adrian
Posted 236 days ago
Hello Yasser, I think there was an easy way to do that :) On each xml line you can have an option display_seconds="5" and this is the time of seconds to display each individual ad, it can be different for each one. Besides the general display_seconds from options area.
Yasser
Posted 236 days ago
Nevermind ! :)

I found out how to do it.

Here is what I did:

1. Inside your Ad Loader FLASH file, there is a Movie Clip called AD LOADER. I gave this MovieClip the instance name "mc_ad_loader" so I can access it through code.

2. Inside this AD LOADER movie clip, you will find in the Action layer a function called "load_next_ad()". This is the function that I will call from the inside of my SWF files.

3. I placed this code inside my SWF when it finish playing (I am using CS5):

Object(_root).mc_ad_loader.load_nex t_ad();

NOTE: if you are using _root object inside your SWF to reference the ROOT of your SWF, you will have to change that to _parent since you are going to have a different ROOT when you load it inside the Ad Loader! be careful !!! use _root to reference the Ad Loader and _parent for your own SWF

4. I opened the XML file and set the time to 1000 (or whatever)

not it runs fine ! once the SWF finish playing, it calls the function on the root (ad loader) to play the next ad ! :)
Yasser
Posted 236 days ago
Hey! :)

I just bought this Ad Loader. IT IS AMAZING !

However, I am using it to display SWF and not images. Is there away to wait for the SWF to finish playing before moving on to the next SWF? All I can use is a timer, but the time it takes one SWF to play is different from one another !

is that possible?
Adrian
Posted 551 days ago
Hello Stevey, you have to set the width/height in html code as you set it for any swf flash file, similar to setting width/height of an image in html code. The width/height can be a fixed number or a percent.
stevey
Posted 551 days ago
Hi, adrian I already use your rating script and your comment script. I am thinking of purchasing this too. But before I do can you tell me if I can resize it to fit anywhere I want it to? or does it have to be that size?
Adrian
Posted 810 days ago
Bradley, you can hide the buttons by the code in flash.
my_buttons._visible = false;
Bradley
Posted 812 days ago
Can you disable the buttons?